![]() But roguelites based around short runs are only good when there's a ton of variability between It's embarrassing user reviews are always 0 or 10. ![]() The first game became a slog of a grind and that needed fixing. It ditches the metaprogression in base building for one off runs, which I don't hate on paper. I played few a few hours but overall this is a downgrade from DD1 in a lot of ways. It's embarrassing user reviews are always 0 or 10. Ruin may have finally found players with its exit from early access, but it’s an enjoyable road to redemption regardless. It may not exactly inspire a wave of pretenders like the original but adds its own disturbing twist on familiar genres while providing plenty of replay value. Thoughts- Overall, I feel like Darkest Dungeon 2 works well, though I’d appreciate some node variety and finer tuning of some enemies. Story starts interesting but grinds to a halt due to being drip-fed over runs. ![]() Some enemies feel like they need more tuning, especially when Ordained. Bad- The structure, especially with its difficulty, makes replaying the same Acts repetitive at times. Plenty of replay value thanks to unlocks. Rogue-lite structure affords some interesting choice-based gameplay and resource management. New combat mechanics provide more agency without diminishing danger. ![]() The structure, especially with its Good- The jump from 2D to 3D is stunning, while the aesthetic remains as grotesquely detailed as ever. Good- The jump from 2D to 3D is stunning, while the aesthetic remains as grotesquely detailed as ever. ![]()
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